Without a Scorecard
The easiest way to play GOLO is to follow the simple rules, which do not require the use of a hole-by-hole scorecard. (See How to Play) You can play a quick nine, a round of 18 holes, or a full-blown 72-hole tournament! If you decide to play a tournament, you can use the GOLO Tournament Scorecard (printable version) to post the scores and follow the action.
Also...
GOLO Flop. The fastest game you can play to decide who will pick up the tab! Roll all nine dice, calling "Bottoms" if you wish, and add up the total.
Trips. Another fast version of the game, but with a little more strategy involved. You get a total of three rolls, and may remove as many dice as you wish on the first two rolls. Add up the total after the third roll.
Match Play. This two-player game is played one hole at a time. Both players roll and score one die of the appropriate par for each hole, following the scorecard. If one player has a lower score, they win that hole. (The margin of victory for that hole does not matter.) At the end of the round, the player with the most hole wins is the victor.
Skins. This game is similar to Match Play, but may be played by any number of players. All players roll and score one die of the appropriate par for each hole, following the scorecard. Players compete for "skins", and to win a skin a player must have a lower score than all other players for that hole. If two or more players tie, all players are considered tied for that hole, and the skin is carried over to the next hole. For example, if nobody wins skins on the first three holes, the winner of the fourth hole would receive four skins. The victor is the player with the most skins at the end of the round.
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With a Scorecard
You can play any golf course with GOLO: the local muni, your home club, or even Augusta! All you need is a scorecard. You can also play our home course by using the GOLO Golf Club Scorecard (printable version).
The only difference in game play is that the dice must be removed in the order of the holes on the scorecard. For example, if the first hole is a par 4, you must remove a white par 4 die first. If the second hole is a par 5, you must remove a blue par 5 die next. You must remove at least one die on each roll, but may remove as many as you wish, as long as they are in the correct order.
For courses that have different par configurations, simply re-use dice as necessary. For example, if your home course has three par 3s on the front nine, score your first par 3 as usual, but instead of removing the die, return it to the cup and continue rolling
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